Plan
Week 1
Day 1
Activities
Mini-Market Simulation - Engage in a role-play activity where students act as buyers and sellers in a mock marketplace to understand supply, demand, and pricing dynamics (30 min)
Introduction to Financial Concepts - Play interactive games that introduce basic financial terms such as budgeting, pricing, and profit calculation (30 min)
Reflection Journaling - Begin a journal to document thoughts and feelings about the day's activities, noting new concepts learned (20 min)
Team Formation and Discussion - Form small groups and discuss potential products that can address community needs, laying the groundwork for the project (20 min)
Deliverables
1. A sketch or prototype of the initial product idea, developed during the Creative Design Workshop.
Preparation 1. Gather art supplies and digital tools (tablets, drawing software) for the Creative Design Workshop.
2. Prepare materials for the Mini-Market Simulation, including fake money and items for sale.
3. Create interactive games and activities to introduce financial concepts, ensuring they are age-appropriate.
4. Compile a list of local community needs or problems to inspire students during the problem identification session.
Week 2
Day 2
Activities
Idea Exploration - Students will brainstorm various community problems and needs, using storytelling to spark creativity and empathy, aiming to select one issue to focus on for their product (30 min)
Research and Identification - Students will research their chosen community problem, gathering information and identifying how a product could address it, utilizing role-playing to explore different perspectives (40 min)
Reflection Journaling - Students will document their thoughts on the brainstorming and research process, capturing insights and challenges faced (30 min)
Deliverables
1. A draft design of the birdhouse or feeder, including materials list and budget.
2. A simple marketing poster or digital advertisement for their product.
Preparation 1. Gather storytelling resources and a relevant story that highlights the impact of birdhouses or feeders on wildlife.
2. Provide a variety of recycled and sustainable materials for prototyping, such as cardboard, plastic bottles, and wood scraps.
3. Prepare role-play scenarios and props to teach budgeting and pricing concepts interactively.
4. Collect art supplies and digital tools (tablets or computers with drawing apps) for creating marketing materials.
5. Set up a collaborative space where teams can work together on their designs and prototypes.
Week 3
Day 3
Activities
Community Needs Exploration - Engage in storytelling and role-playing to identify community problems and brainstorm solutions with a focus on how their product can address these needs (30 min)
Group Ideation Session - Collaborate in teams to refine product ideas based on identified community needs, sketch initial designs, and select materials for prototyping (40 min)
Reflection Journaling - Write about the brainstorming process and how creativity and teamwork contributed to idea refinement (30 min)
Deliverables
1. Completed prototype of the product using sustainable or recycled materials.
2. Basic marketing materials including a poster and a sales pitch script.
3. Completed journal entry reflecting on the week's activities, challenges faced, feedback received, and plans for improvement.
Preparation 1. Gather sustainable and recycled materials for prototype building, ensuring diverse options are available for creativity.
2. Provide digital tools or software for students to design their marketing materials.
3. Prepare a feedback form or checklist to guide students during the reflection and feedback session.
4. Organize the classroom layout to facilitate teamwork and ensure necessary resources are easily accessible.
Week 4
Day 4
Activities
Final Product Refinement - Review and make final adjustments to the products, ensuring all elements are complete and ready for presentation (30 min)
Presentation Preparation - Develop and practice presentations about the product, including its benefits and market strategy (40 min)
Reflection Journaling - Document thoughts on the final stages of product development and presentation preparation, reflecting on the learning journey (30 min)
Deliverables
1. Completed and polished products ready for sale or donation, such as birdhouses, toys, and greeting cards.
2. Promotional materials and sales pitches prepared for the 'Community Market Day' event.
3. Reflection journals documenting students' thoughts, feelings, insights gained, and suggested improvements.
Preparation 1. Gather any additional art supplies and digital tools needed to finalize product designs and promotional materials.
2. Arrange the classroom space to accommodate booths and displays for the 'Community Market Day' event.
3. Coordinate with family members, teachers, and community members to attend the 'Community Market Day' event.
4. Provide role-playing costumes or props to simulate a real-world sales environment during practice sessions.